andrew@homelab:~ % cat about.md

About

I’m a senior software engineer who cares more about how a thing is built than how it’s announced. My day-to-day is C#, with a working appreciation for Rust and Go — languages that respect the machine and the reader.

I’ve spent my career making large systems behave: game infrastructure at Microsoft, a studio (GameJelly Games) founded with people I first met at Blizzard, and an automation effort that quietly replaced an entire operations team’s manual workload with a deterministic pipeline. Along the way I’ve done a fair amount of casting and community work, and presented to executives often enough to value plain speech.

Now I’m building Arkship, a software company of my own, and this site is the home base for the rest of it.

What I value

  • Local-first. Own your tools and your content. Most of what I run lives on hardware I can touch.
  • Anti-bloat. The fastest, most private feature is the one you didn’t ship. Substance over flash.
  • Craftsmanship. Clarity, maintainability, and tools that outlast their hype cycle.

Off the keyboard

A maker and tinkerer with range: 3D printing, the subtleties of tea, home automation and game-server hosting for friends, snowboarding (a little tougher since moving to Texas), and making desserts.